Curriculum Vitae

Greg Walsh

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Education

Doctorate of Philosophy, Information Studies
University of Maryland, College Park
Expected Graduation 2012

Master of Science, Instructional Technology
Bloomsburg University
December 1998

Bachelor of Arts, Mass Communication
Bloomsburg University
May 1997

Published Works

Peer Reviewed Papers

Yeh, T., Chang, T., Xie, B., Walsh, G., Watkins, I., Wongsuphasawat, K., Huang, M., Davis, L.S. and Bederson, B. (2011). Creating Contextual Help for GUIs Using Screenshots. In UIST’11, October 16–19, 2011, Santa Barbara, CA, USA. In press.

Walsh, G., Brown, Q., & Druin, A. (2011). Social Networking as a Vehicle to Foster Cross-Cultural Awareness. In Proceedings of the 10th International Conference on Interaction Design and Children.

Joshi, A. Walsh, G. (2011). Twooter: Designing a Musical Expression Tool for use in Social Networks. In Proceedings of the 10th International Conference on Interaction Design and Children.

Walsh, G. (2010). Developing DisCo: A distributed co-design, on-line tool. HCIL Tech Report

Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2010). Layered Elaboration: A New Technique for Co-Design with Children. In Proceedings of the CHI 2010 (Atlanta, Georgia, 2010).

Brown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., et al. (2010). Clear Panels: a technique to design mobile application interactivity. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 360–363).

Tarkan, S., Sazawal, V., Druin, A., Golub, E., Bonsignore, E.M., Walsh, G. and Atrash, Z. (2010). Children’s Perceptions of Programming Given the Toque Cooking Language. In Proceedings of the CHI 2010 (Atlanta, Georgia, 2010)

Walsh, G. and Golbeck, J. (2010). Curator: A Game with a Purpose for Collection Recommendation. In Proceedings of the CHI 2010 (Atlanta, Georgia, 2010).

Walsh, G. (2009). Wii can do it: Using co-design to create and instructional game. Works-in-progress at the 27th international conference on Human factors in computing systems 2009, Boston, MA, USA

Tarkan, S., Sazawal, V., Druin, A., Foss, E., Golub, E., Hatley, L., Khatri, T., Massey, S., Walsh, G., and Torres, G. (2009). Designing a Novice Programming Environment with Children. Poster session of 40th Annual SIGCSE Technical Symposium.

Workshops

Walsh, G. (2011). CHI 2011 Doctoral Consortium.

Walsh, G. (2009). Designing for People Who Learn Differently. The 26th Annual Symposium of the Human Computer Interaction Lab at the University of Maryland. May 29, 2009

Peer Reviewed Book Chapters

Walsh, G. (In press). Employing Co-Design in the Video Game Design Process. In M. Cunha (Ed.), Serious Games as Educational, Business, and Research Tools.

Videos

Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Energy House: Video. CHI 2011

Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Layered Elaboration: Video. CHI 2011

Invited Submissions

Walsh, G. (2011) Kidsteam: Co-designing Children’s Technologies with Children. User Experience Magazine. Volume 10, Issue 1, 2011.

Walsh, G. (2007). Cheating in Video Games Isn’t Cheating at All: It’s part of the Game. In K. Kapp (Ed.), Gadgets, Games, and Gizmos for Learning (pp. 148). Pfeiffer.

Walsh, G. (2001). Social Simulator [Graphic]. In by K. Kapp, W. Latham and H. Ford-Latham (Eds.), Integrated Learning for ERP Success: A Learning Requirements Planning Approach (p. 176). CRC Press.

Teaching, Lecturing, & Professional Experience

Presentations and Panels

2011

Panel: Technology of the Future in Education: Making Connections
AFI / Discovery Channel Silver Docs Documentary Conference

Distributed Co-Design
28th Annual Human-Computer Interaction Lab Symposium, University of Maryland

2010

Layered Elaboration: A New Technique for Co-Design.
CHI 2010

New Design Methods with Children: Layered Elaboration
27th Annual Human Computer Interaction Lab Symposium

2009

Timestream: A case study of co-design to create an instructional game
Human Computer Interaction Lab Symposium, University of Maryland

2008

Using New Technologies for the Classroom
Education Theory and Practice
University of Maryland School of Pharmacy

Developing a Learning Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University

Are You Connect.ed?: Social Networking Symposium
University of Maryland Health Sciences and Human Services Library

2007

The Power of Play: Effective Training Through Games and Simulations
University of Maryland, Baltimore County Training Forum

An Overview of Creative Technologies for Learning
Danya International

Blogs and Wikis for Communication
Society of Technical Communicators, Washington DC Area Chapter and Metro Baltimore Area Chapter

New Technologies for Learning
Vuepoint Client Forum 2007 Las Vegas

2005

Developing a Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University

2003

Flash and Communications
Society of Technical Communicators, Baltimore Chapter

2000

Panel - Future of Communication Technologies
Society of Technical Communicators, Metro Baltimore Chapter

Advising Experience

Spring 2010-Present

Vineet Shah
Department of Computer Science

Fall 2010-Spring 2011

Asmi Joshi
Department of Computer Science

Teaching Experience

Adjunct Instructor
EDUC 612: Message Design
Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2011
University of Maryland, Baltimore County

Redesigned course to focus on the communication needs of training professionals and to be taught online. Content focuses on the theory and practice of designing instructional messages. Course emphasizes combining the basic message components, purpose, text design, typography, graphics and color to create effective visual and oral messages. Student design, present and critique a variety of messages for learning domains.

Adjunct Instructor
EDUC 689T: Current Issues and Trends
Fall 2005, Fall 2006, Fall 2007, Fall 2009, Fall 2010, Fall 2011 (Expected)
University of Maryland, Baltimore County

Developed online course that introduces students to concepts and current trends in the field of instructional technology. Utilize current articles, case studies, and discussions to cover topics useful to training professionals about topics like the instructional uses of blogs, podcasts, and wikis.

Presenter
28th Annual Human Computer Interaction Lab Symposium 2011
New Methods for Designing for and with the iChild

Presenter
27th Annual Human Computer Interaction Lab Symposium 2010
New Methods for Designing for and with the iChild

Guest Lecturer
LBSC690 - Storyboards
Fall 2010
University of Maryland

Guest Lecturer
Instructional Game Development
Fall 2009
Bloomsburg University

Guest Lecturer
Education Theory and Practice
Fall 2008
University of Maryland, School of Pharmacy

Guest Lecturer
Instructional Game Development
Fall 2008
Bloomsburg University

Adjunct Instructor
EDUC 610/682: Principles of Web-based Training
Fall 2001-Spring 2006, Fall 2008
University of Maryland, Baltimore County

Created and taught lesson plans focused on educational multimedia development using Macromedia Flash. Demonstrated professionally designed, real-world examples. Developed course materials that included downloadable examples and tutorials.

Adjunct Instructor
EDUC 640/681: Survey of Multimedia Tools
Spring 2002-Spring 2003
University of Maryland, Baltimore County

Worked with existing lesson plan and used real-world examples of CBT theories in use. Covered Macromedia Dreamweaver, Adobe Photoshop, Java applets, and basic sound editing. Demonstrated existing CBT’s and elicited discussion on best practices. Developed course materials that included application examples and tutorials.

Instructor
Various Design Classes
Fall 2001-Summer 2002
Computer Career Institute @ Johns Hopkins University

Taught adult learners fundamentals of Web design and graphic design using Macromedia Flash and Quark Xpress. Created demonstration materials and templates for students. Facilitated open labs.

Guest Lecturer
Interactive Media Class
Fall 2001
Montgomery County College

Created lesson plan and examples for an undergraduate class about game development based around Macromedia Director. Covered advanced topics such as Object-Oriented Programming, Macromedia Flash and Director communication, and controlling Apple’s QuickTime from within Director.

Guest Lecturer
Programming CBT/WBT Instructional Summer 2001
University of Maryland, Baltimore County

Presented industry-standard topics such as Macromedia Dreamweaver, Flash, Director, and Adobe Photoshop. Created take-away guides/tutorials and presented examples of the technology used in real-life situations.

Facilitator/Instructor
Introduction to HTML – 2 Day Workshop
Summer 1998
Bloomsburg University

Taught basics of HTML to high school students during a summer workshop. Reviewed basic Web technologies and authoring tools. Facilitated the lab time the students were able to use to create their own Web pages.

Professional Experience

Interactive Media Consultant
June 2003-January 2009
Baltimore, MD

Developed e-learning interactives for various corporate clients. Created replicable templates and small-scale processes to increase productivity. Developed educational games for a high school distance learning company and the USDA.

Senior Instructional Technologist
Black & Decker
January 2007-August 2008
Towson, MD

Managed relationship with Learning Management System vendor. Consulted with business groups on use of interactive technologies. Worked as a liason between vendors for technical and media projects. Developed games for use in learning.

Web Designer
Black & Decker
December 2004-December 2006
Towson, MD

Designed and developed interactive, e-learning projects for sales and marketing groups. Worked with cross-functional teams to craft e-learning developmental processes. Created video and audio materials for on-line training.

Technology Guru
Titan Digital Communications, Inc
March 2003-June 2004
Baltimore, MD

Developed Web-based games. Created Web-based learning and knowledge applications. Led back-end development of Web-based, e-learning and interactive media projects. Merged creative front-end with server technologies. Responsible for researching Web technologies. Managed sub-contractors on a per need basis.

Creative Director
Digimo, Inc
January 2002-March 2003
Baltimore, MD

Created Web-based learning applications. Led design of Web-based, e-learning and interactive media projects. Responsible for profitability of design department. Managed design team and integration of front and back-end technologies. Worked with clients on-site to address creative needs.

Interactive Media Designer
Latitude360 / RWD Technologies
August 1998-October 2001
Columbia, MD

Designed and developed interactive exercises for Ford, Proctor & Gamble, and the Rouse Company. Designed and developed interactive media prototypes for potential clients. Designed and developed the RWD Applied Technology Lab's intranet for information sharing. Led technical development team for the American Visionary Arts Museum's website. Created interactive marketing pieces for Latitude360's University360 product as well as BaanEase.

Graduate Assistant
Bloomsburg University
December 1997-August 1998
Bloomsburg, PA

Coordinated with students and faculty to develop Web sites. Responsible for design, development, and implementation of interactive media. Developed support media for "Interactivity on the Web" workshop for AT&T. Worked with Macromedia Director and Flash.

Academic Service

2010-2011

College of Information Studies, University of Maryland
Faculty Search Committee

Participated as doctoral student representative to the committee. The committee was tasked with hiring four junior candidates and one senior candidate.

2009-2010

College of Information Studies, University of Maryland
Doctoral Committee

This is the doc committee

2009,2010

Conference on Human Factors in Computing Systems (CHI)
Works-in-Progress Reviewer

2004-2008

Division of Professional Education & Training, University of Maryland, Baltimore County
ISD Corporate Advisory Committee

2004

Division of Professional Education & Training, University of Maryland, Baltimore County
Instructional Systems Design Program Director Search Committee

1997-1998

Student Alumni Association, Bloomsburg University of Pennsylvania
Husky Ambassador

Honors and Awards

2011 STEM Video Game Challenge Top 10 - Energy House

2011 Doctoral Consortium, Conference on Human Factors in Computing Systems (CHI)

2009-2010 Carnegie Hall Fellow

Education

Doctorate of Philosophy, Information Studies
University of Maryland, College Park
Expected Graduation 2012

Master of Science, Instructional Technology
Bloomsburg University
December 1998

Bachelor of Arts, Mass Communication
Bloomsburg University
May 1997