gregwalsh

21 Mar ’13

Won’t it be great to have a central place to keep you notes that will be shutdown in 4 years? Looking at you Wave and Reader

gregwalsh

20 Mar ’13

Super excited for Jimmy Fallon to replace Leno. Hopefully Conan isn’t mad…

Wee again

Just checking to see if my Blog and Social are playing nice.

Participatory Design, its meanings and subsets

Participatory Design is this big giant concept that people have the *right* to have a say in design of things that affect them best illustrated by the now mythical newspaper workers of Sweden in the late 70′s/early 80′s (Bodker, Ehn, Sjögren, Sundblad, 2000).

Co-design has come to mean two things but everything I have written and especially our FACIT PD article (Walsh, Foss, Yip, Druin, ) says it is a subset of PD where you work with the targeted users in the design of a thing. In essence, PD and Co-Design are synonymous except the concept of a right. In practice, PD has been bastardized to mean ANY time you work with people (seriously) so focus groups, interviews, and I’ve even seen testing as being labeled PD. (I once reviewed a paper where experts sat around and pretended to be users and called that PD). Most of the popular child-computer interaction design research lives within the co-design space. (The second meaning for co-design is that people work together to design something so in some hierarchies, PD is a subset of co-design. This is why it is always important to describe your definitions at the beginning.)

Methods like Cooperative Inquiry (Druin, 1999), Informant Design (Scaife, Rogers, Aldrich, Davies, 1997), and Bonded Design (Large, Nesset, Beheshti, Bowler, 2006) are squarely co-design. Other activities can be co-design as well (King, Conley, Latimer, Ferrari, 1989) and architecture and urban planning have brought us lots of examples of this (e.g. charrettes).

 

Bodker, S., Ehn, P., Sjögren, D., & Sundblad, Y. (2000). Co-operative Design—perspectives on 20 years with `the Scandinavian IT Design Model’. In Proceedings of NordiCHI (Vol. 2000, pp. 22–24).
Walsh, G., Foss, E., Yip, J., & Druin, A. (n.d.). FACIT PD: A Framework for Analysis and Creation of Intergenerational Techniques for Participatory Design. In Proceedings of the 31st international conference on Human factors in computing systems. Presented at the CHI’13, Paris, France: ACM.
Druin, A. (1999). Cooperative inquiry: developing new technologies for children with children. In Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit (pp. 592–599). New York, NY, USA: ACM. doi:10.1145/302979.303166
Scaife, M., Rogers, Y., Aldrich, F., & Davies, M. (1997). Designing for or designing with? Informant design for interactive learning environments. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 343–350).
Large, A., Nesset, V., Beheshti, J., & Bowler, L. (2006). “Bonded design”: A novel approach to intergenerational information technology design. Library and Information Science Research, 28(1), 64–82.
King, S., Conley, M., Latimer, B., & Ferrari, D. (1989). Co-Design: A process of design participation. Van Nostrand Reinhold.