Very mischevious Target shopper.
Won’t it be great to have a central place to keep you notes that will be shutdown in 4 years? Looking at you Wave and Reader
Super excited for Jimmy Fallon to replace Leno. Hopefully Conan isn’t mad…
Is it safe?
Just checking to see if my Blog and Social are playing nice.
Does the Twitter work?
Participatory Design is this big giant concept that people have the *right* to have a say in design of things that affect them best illustrated by the now mythical newspaper workers of Sweden in the late 70′s/early 80′s (Bodker, Ehn, Sjögren, Sundblad, 2000).
Co-design has come to mean two things but everything I have written and especially our FACIT PD article (Walsh, Foss, Yip, Druin, ) says it is a subset of PD where you work with the targeted users in the design of a thing. In essence, PD and Co-Design are synonymous except the concept of a right. In practice, PD has been bastardized to mean ANY time you work with people (seriously) so focus groups, interviews, and I’ve even seen testing as being labeled PD. (I once reviewed a paper where experts sat around and pretended to be users and called that PD). Most of the popular child-computer interaction design research lives within the co-design space. (The second meaning for co-design is that people work together to design something so in some hierarchies, PD is a subset of co-design. This is why it is always important to describe your definitions at the beginning.)
Methods like Cooperative Inquiry (Druin, 1999), Informant Design (Scaife, Rogers, Aldrich, Davies, 1997), and Bonded Design (Large, Nesset, Beheshti, Bowler, 2006) are squarely co-design. Other activities can be co-design as well (King, Conley, Latimer, Ferrari, 1989) and architecture and urban planning have brought us lots of examples of this (e.g. charrettes).