CV

Greg Walsh

(410) 404-7169

greg@gregwalsh.com

Education

Doctorate of Philosophy, Information Studies
University of Maryland, College Park
December 2012

Master of Science, Instructional Technology
Bloomsburg University
December 1998

Bachelor of Arts, Mass Communication
Bloomsburg University
May 1997

 

Published Works

Peer Reviewed Works
Van Mechelen, M., Gilutz, S., Hourcade, J. P., Baykal, G. E., Gielen, M., Eriksson, E., Walsh, G., Read, J., & Iversen, O. S. (2020). Teaching the next generation of child-computer interaction researchers and designers. In Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts (pp. 69-76).

Skinner, Z., Brown, S., & Walsh, G. (2020). Children of Color's Perceptions of Fairness in AI: An Exploration of Equitable and Inclusive Co-Design. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).

Walsh, G., & Wronsky, E. (2019, November). AI+ Co-Design: Developing a Novel Computer-supported Approach to Inclusive Design. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing (pp. 408-412).

Walsh, G., & Wronsky, E. (2019, November). AI+ co-design: developing a novel computer-supported approach to inclusive design. In Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing(pp. 408-412).


Hourcade, J. P., Antle, A. N., Anthony, L., Fails, J. A., Iversen, O. S., Rubegni, E., ...Walsh, G., & Zeising, A. (2018). Child-computer interaction, ubiquitous technologies, and big data. interactions25(6), 78-81.

Walsh, G. (2018).  Towards Equity and Equality in American Co-Design: A Case Study. Proceedings of the 17th International Conference on Interaction Design and Children. ACM, New York, NY, USA.

Ziman, R., Walsh, G. (2018). Factors Affecting Seniors' Perceptions of Voice-enabled User Interfaces. To appear In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA.

Cole, J., Walsh, G., & Pease, Z. (2017). Click to Enter: Comparing Graphical and Textual Passwords for Children. Extended Abstract in Proceedings of the The 16th International Conference on Interaction Design and Children. ACM, New York, NY, USA.

Walsh, G., Donahue, C., Rhodes, E., & Pease, Z. (2016). Inclusive Co-Design with a Three-Dimensional Game Environment. Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, NY, USA.

Rhodes, E., & Walsh, G. (2016). Recommendations for Developing Technologies that Encourage Reading Practices Among Children in Families with Low-literate Adults. Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, New York, NY, USA.

Pease, Z., & Walsh, G. (2016). COPPA COMPLIANCE: A Cooperative Inquiry Perspective. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA.

Walsh, G., Foss, E. (2015). A Case for Intergenerational Distributed Co-Design: The Online Kidsteam Example. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, New York, NY, USA.

Walsh, G., Donahue, C., & Rhodes, E. (2014). KidCraft: Co-Design within a Game Environment. CHI'15 Extended Abstracts on Human Factors in Computing Systems (CHI '15). ACM, New York.

Walsh, G., Golbeck, J. (2014). StepCity: a preliminary investigation of a personal informatics-based social game on behavior change. CHI'14 Extended Abstracts on Human Factors in Computing Systems (CHI '14). ACM, New York.

Subramaniam, M., Ahn, J., Waugh, A., Taylor, N.G., Druin, A., Fleischmann, K.R., & Walsh, G. (2013). The role of school librarians in enhancing science learning. Journal of Librarianship and Information Science. SAGE Publications.

Subramaniam, M., Ahn, J., Waugh, A., Taylor, N. G., Druin, A., Fleischmann, K. R., & Walsh, G. (2013). Crosswalk between the framework for k-12 science education and standards for the 21st century learner: School librarians as the crucial link. School Library Research, 16.

Walsh, G., Foss, E., Yip, J.C., Druin, A. (2013). FACIT PD: Framework for analysis and creation of intergenerational techniques for participatory design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). ACM, New York.

Foss, E., Guha, M.L., Papadatos, P., Clegg, T., Yip, J.C., & Walsh, G. (2013) Cooperative inquiry design techniques in a classroom of children with special learning needs. Manuscript accepted for publication in the Journal of Special Education Technology.

Walsh, G., Druin, A., Guha, M.L., Bonsignore, E., Foss, E., Yip, J.C., Golub, E., Clegg, T., Brown, Q., Brewer, R., Joshi, A., and Brown. R. (2012). DisCo: a co-design online tool for asynchronous distributed child and adult design partners. In Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12). ACM, New York, NY, USA, 11-19.

Ahn, J., Subramaniam, M., Fleischmann, K. R., Waugh, A., Walsh, G., & Druin, A. (2012). Youth identities as remixers in an online community of storytellers: Attitudes, strategies, and values. Proceedings of ASIST 2012: The 75th Annual Meeting of the American Society for Information Science and Technology. [BEST INFORMATION BEHAVIOR PAPER AWARD]

Yip, J.C., Clegg, T.L., Druin, A., Guha, M.L., Golub, E., Bonsignore, E., Foss, E., & Walsh, G. (2012). Kitchen Chemistry: Supporting learners’ decisions in science. In Proceedings of the Teachers College Educational Technology Conference 2012 (TCETC) (pp. 82 – 84). New York City, NY: Teachers College.

Xie, B., Yeh, T., Walsh, G., Watkins, I., and Huang, M. (2012). Co-designing an e-health tutorial for older adults. In Proceedings of the 2012 iConference (iConference '12). ACM, New York, NY, USA, 240-247.

Yeh, T., Chang, T., Xie, B., Walsh, G., Watkins, I., Wongsuphasawat, K., Huang, M., Davis, L.S. and Bederson, B. (2011). Creating Contextual Help for GUIs Using Screenshots. In UIST’11, October 16–19, 2011, Santa Barbara, CA, USA. In press.

Walsh, G., Brown, Q., and Druin, A. (2011). Social Networking as a Vehicle to Foster Cross-Cultural Awareness. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11). ACM, New York, NY, USA, 209-212.

Joshi, A., Walsh, G. (2011). Twooter: Designing a Musical Expression Tool for use in Social Networks. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11). ACM, New York, NY, USA, 169-172.

Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2010). Layered Elaboration: A New Technique for Co-Design with Children. In Proceedings of the CHI 2010 (Atlanta, Georgia, 2010).

Tarkan, S., Sazawal, V., Druin, A., Golub, E., Bonsignore, E.M., Walsh, G. and Atrash, Z. (2010). Children’s Perceptions of Programming Given the Toque Cooking Language. Proceedings of the CHI 2010 (Atlanta, Georgia, 2010)

Walsh, G. and Golbeck, J. (2010). Curator: A Game with a Purpose for Collection Recommendation. In Proceedings of the 28th international conference on Human factors in computing systems (CHI '10). ACM, New York, NY, USA, 2079-2082.

Brown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., et al. (2010). Clear Panels: a technique to design mobile application interactivity. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 360–363).

Walsh, G. (2009). Wii can do it: Using co-design to create and instructional game. In Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI EA '09). ACM, New York, NY, USA, 4693-4698.

Tarkan, S., Sazawal, V., Druin, A., Foss, E., Golub, E., Hatley, L., Khatri, T., Massey, S., Walsh, G., and Torres, G. (2009). Designing a Novice Programming Environment with Children. Poster session of 40th Annual SIGCSE Technical Symposium. 

Doctoral Consortium
Walsh, G. (2011). Distributed Co-Design. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 1061-1064.

Peer Reviewed Book Chapters
Walsh, G. (2012). Employing Co-Design in the Video Game Design Process. In M. Cunha (Ed.), Serious Games as Educational, Business, and Research Tools.

Conference Presentations

Yip, J.C., Clegg, T.L., Druin, A., Guha, M.L., Golub, E., Bonsignore, E., Foss, E., & Walsh, G. (2012). Cooperative inquiry in designing technology in life-relevant learning for science. Paper presented at the Annual Meeting of the American Educational Research Association, Vancouver, BC, Canada.

 

Videos
Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Energy House: Video. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 513-513.


Walsh, G., Druin, A., Guha, M., Foss, B., Golub, E., Hatley, L., Bonsignore, B. and Franckel, S. (2011). Layered Elaboration: Video. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (CHI EA '11). ACM, New York, NY, USA, 489-489.

 

Invited Submissions
Hourcade, J. P., Antle, A. N., Anthony, L., Fails, J. A., Iversen, O. S., Rubegni, E., Skov, M., Slovak, P., Walsh, G., and Zeising, A. (2018). Child-computer interaction, ubiquitous technologies, and big data. Interactions 25, 6 (October 2018), 78-81. DOI: https://doi.org/10.1145/3274572

Walsh, G. 2017. AudioUX for Children: A Participatory Design Approach. UXDC Poster Session.

Walsh, G. (2013). Anatomy of a design session. Interactions, Volume 20, Issue 6. ACM.

Walsh, G. (2011). Kidsteam: Co-designing Children’s Technologies with Children. User Experience Magazine. Volume 10, Issue 1, 2011.

Walsh, G. (2007). Cheating in Video Games Isn’t Cheating at All: It’s part of the Game. In K. Kapp (Ed.), Gadgets, Games, and Gizmos for Learning (pp. 148). Pfeiffer.

Walsh, G. (2001). Social Simulator [Graphic]. In by K. Kapp, W. Latham and H. Ford-Latham (Eds.), Integrated Learning for ERP Success: A Learning Requirements Planning Approach (p. 176). CRC Press.

 

Op-Eds

Walsh, G. (2019, October 24). Runner misses start of Baltimore marathon because his train doesn’t show; has to take an Uber, blames MTA

 

Walsh, G. (2018, January 20). Hawaii missile debacle illustrates importance of user interface in technology. The Baltimore Sun.

 

Walsh, G. (2017, March 23). Cuts to public broadcasting will affect quality kids' shows. The Baltimore Sun.

 

Invited Talks

2018

Unsolicited List of 8 Principles for Designers

US Department of Defense

 

Inclusive and Equitable Design Research

University of Maryland, Baltimore County

 

2017

KidsteamUB: Developing a Podcast Tool

National Public Radio (NPR)

 

2016

Life in the Big City: A reflection of four years of HCI Education and Research in Baltimore

University of Maryland, Human-Computer Interaction Lab (HCIL)

 

2015

Designing for Kids With Kids
UXDC

 

Kidsteam: Designing with your audience
World IA Day, DC

 

2014

Easy as Pi

Society of American Military Engineers

 

Designing a Fitbit Game

CAS Scholarship Day

 

Academia and Game Design

Music and Gaming Festival

 

2013

Panel: Children and Video Games

University of Baltimore Digital Designer’s Guild

 

2012

Panel: Video Games in the Classroom

AFI / Discovery Channel Silver Docs Documentary Conference

 

2011
Panel: Technology of the Future in Education: Making Connections

AFI / Discovery Channel Silver Docs Documentary Conference

 

Distributed Co-Design

28th Annual Human-Computer Interaction Lab Symposium, University of Maryland

 

Distributed Co-Design
CHI 2011

2010
Layered Elaboration: A New Technique for Co-Design.
CHI 2010

2009
Timestream: A case study of co-design to create an instructional game 
The 26th Human Computer Interaction Lab Symposium, University of Maryland
 
2008
Using New Technologies for the Classroom
Education Theory and Practice
University of Maryland School of Pharmacy

Developing a Learning Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University
 
Are You Connect.ed?: Social Networking Symposium
University of Maryland Health Sciences and Human Services Library

2007
The Power of Play: Effective Training Through Games and Simulations
University of Maryland, Baltimore County Training Forum

An Overview of Creative Technologies for Learning
Danya International

Blogs and Wikis for Communication
Society of Technical Communicators, Washington DC Area Chapter and Metro Baltimore Area Chapter

New Technologies for Learning
Vuepoint Client Forum 2007 Las Vegas

2005
Developing a Game: From storyboards to finished product
Institute for Interactive Technologies, Bloomsburg University

2003
Flash and Communications
Society of Technical Communicators, Baltimore Chapter

2000
Panel Member
Society of Technical Communicators, Metro Baltimore Chapter

 

Teaching Experience

 

University of Baltimore

Semester

Courses

 

Notes

Fall
2012

 

COSC150

Introduction to Game Design

New Prep

COSC324

Designing for Humans

New Prep

IDIA612

Interaction and Interface Design

New Prep

Spring 2013

COSC320

Game Concept and Design

New Prep

COSC460

Games, Simulations, and Society

New Prep

IDIA612

Interaction and Interface Design (Online)

Online

Fall 2013

COSC320

Game Concept and Design

 

COSC407

Social Media Games

New Prep

COSC499

Independent Study

Motion Game

IDIA612

Interaction and Interface Design

 

Spring 2014

COSC150

Introduction to Game Design

Learning Community

COSC324

Designing for Humans

Integrated Kidsteam

IDIA612/750

Interaction and Interface Design/Advanced Interaction Design

New Prep

Partner w/Zoo

IDIA790

Independent Study

Mobile Interactions & Child Learning Design

Fall 2014

COSC324

Designing for Humans

Integrated Kidsteam

IDIA612

Interaction and Interface Design

Partnered with PBDS662 + Chase-Brexton

IDIA614

Sequential Visualization & Analysis

New Prep

IDIA799

Independent Study

Design App for children

Spring 2015

COSC324

Designing for Humans

Web

COSC450

SDE Internship

Graphic Design in Fitness

COSC499

Independent Study

Online Kidsteam

COSC477/IDIA750

Community-focused Game Design/Advanced Interaction Design

Working with Creative Alliance

IDIA799

Thesis/Project

9 credits

Fall 2015

COSC324

Designing for Humans

Online

IDIA612

Interaction and Interface Design

Combined online and in-person

IDIA799

Thesis/Project

9 credits

Spring 2016

COSC324

Designing for Humans

 

IDIA612

Interaction and Interface Design

Online

IDIA750 (712)

Advanced Interaction Design

Combined in-person and online

IDIA799

Thesis/Project

9 credits

Fall 2016

IDIA612

Interaction and Interface Design

Combined in-person and online

IDIA614

Sequential Visualization and Analysis

Web

IDIA790

Independent Study

6 credits

IDIA 798

Continuing Studies

1 credit

IDIA799

Thesis/Project

18 credits

Spring 2017

IDIA712

Advanced Interaction Design

Combined in-person and online

IDIA715

Managing UX Projects

New prep & Combined in-person and online

IDIA798

Continuing Studies

3 credits

IDIA799

Thesis/Project

27 credits

Fall 2017

COSC324

Designing for Humans

 

IDIA612

Interaction Design

Combined in-person and online

IDIA798

Continuing Studies

4 credits

IDIA799

Thesis/Project

27 credits

Spring 2018

COSC 330

Games for Learning

New prep & Combined in-person and online

IDIA 618

Dynamic Web Sites

New prep

IDIA 798

Continuing Studies

2 credits

IDIA 799

Thesis/Project

18 credits

Fall 2018

COSC 324

Designing for Humans

 

IDIA 612

Interaction Design

 

IDIA 614

Sequential Visualization and Analysis

Online

IDIA 798

Continuing Studies

5 credits

IDIA 799

Thesis/Project

24 credits

Spring 2019

IDIA 619
IDIA 712
IDIA 790
IDIA 798

IDIA 799

Programming for UX
Advanced Interaction Design
Independent Study
Continuous Enrollment
Thesis/Project

Online
Online
6 credits
5 credits
18 credits

Fall
2019

COSC 324
IDIA 612
IDIA 616
IDIA 790
IDIA 798
IDIA 799

Designing for Humans
Interaction Design

Designing for Mobile
Independent Study
Continuous Enrollment
Thesis/Project

Flipped

New prep
2 credits
3 credits
18 credits

Spring 2020

COSC 155
IDIA 618
IDIA 798
IDIA 799

Internet: Mastering the Basics
Dynamic Web Sites
Continuous Enrollment
Thesis/Project

New prep

1 credit
21 credits

 

 

 

 

 

 

 

 

Outside University of Baltimore

Presenter
30th  Annual Human Computer Interaction Lab Symposium 2013
Human-Game Interaction: HCI and video games

28th Annual Human Computer Interaction Lab Symposium 2011
New Methods for Designing for and with the iChild

27th Annual Human Computer Interaction Lab Symposium 2010
New Methods for Designing for and with the iChild

Adjunct Instructor
EDUC 689T: Current Issues and Trends (10-25 students)
Fall 2005, Fall 2006, Fall 2007, Fall 2009, Fall 2010, Fall 2011
University of Maryland, Baltimore County

Developed online course that introduces students to concepts and current trends in the field of instructional technology. Utilize current articles, case studies, and discussions to cover topics useful to training professionals about topics like the instructional uses of blogs, podcasts, and wikis.

Adjunct Instructor
EDUC 612: Message Design
Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2011, Spring 2012
University of Maryland, Baltimore County

Adjunct Instructor
EDUC 610/682: Principles of Web-based Training
Fall 2001-Spring 2006, Fall 2008
University of Maryland, Baltimore County

Adjunct Instructor
EDUC 640/681: Survey of Multimedia Tools
Spring 2002-Spring 2003
University of Maryland, Baltimore County

Instructor
Web and Graphic Design Classes
Fall 2001-Summer 2002
Computer Career Institute @ Johns Hopkins University

Guest Instructor
Interactive Media Class
Fall 2001
Montgomery County College

Facilitator/Instructor
Introduction to HTML – 2 Day Workshop
Summer 1998
Bloomsburg University

Invited Guest Lecturer
LBSC 690: Information Technology
Fall 2010
University of Maryland, College Park

Instructional Game Development
Fall 2009
Bloomsburg University of Pennsylvania

Education Theory and Practice
Fall 2008
University of Maryland, School of Pharmacy

Instructional Game Development
Fall 2008
Bloomsburg University of Pennsylvania

Programming CBT/WBT Instructional Media
Summer 2001
University of Maryland, Baltimore County

Presented industry-standard topics such as Macromedia Dreamweaver, Flash, Director, and Adobe Photoshop. Created take-away guides/tutorials and presented examples of the technology used in real-life situations.

Academic Service

Member
2019-Present
University of Baltimore Financial Resource Model Taskforce

2018-Present
University of Baltimore Strategic Budget and Planning Committee

Vice President
2018-2019
Yale Gordon College of Arts and Sciences Faculty Senate

Paper Co-Chair
2018-Present
Interaction, Design, and Children 2019/2020

Cyber-Security Faculty Search Chair
2018-2019
Division of Science, Information Arts, and Technologies
Yale Gordon College of Arts and Sciences

Steering Committee
2018 – Present
Baltimore Neighborhoods Indicator Alliance

Astronaut in my Library Steering Committee
2017 – Present
Enoch Pratt Free Library, Baltimore

Technical Program Chair
2016 – 2017
Interaction, Design, and Children 2017

University Faculty Senate
Sept 2016-Present
Yale Gordon College of Arts and Sciences (YGCAS) Representative

Program Director
2015-Present
MS, Interaction Design and Information Architecture

Program Director
2015-Present
Certificate, User Experience (UX) Design

Program Director
2015-Present
Certificate, Digital Media Production

Program Director
2018-Present
Certificate, Library Technologies

Associate Paper Chair/Paper Committee
2015-Present
Interaction, Design, and Children

Paper Reviewer
2011-Present
Interaction, Design, and Children

Paper Reviewer
2009-Present
Conference on Human Computer Interaction (CHI)

Honors Council
2013-15
University of Baltimore

Network Learning Presenter
2013
CELTT, University of Baltimore

Faculty Search Committee
2016
Applied Information Technology Program
Yale Gordon College of Arts and Sciences, University of Baltimore

Faculty Search Committee
2015
Math Program
Yale Gordon College of Arts and Sciences, University of Baltimore

Faculty Search Committee
2012-2013, 2014
Simulation and Digital Entertainment Program
Yale Gordon College of Arts and Sciences, University of Baltimore

Visioning for Excellence Committee
2012-2013
Yale Gordon College of Arts and Sciences, University of Baltimore

ISD Corporate Advisory Committee
2004-2016
Division of Professional Education & Training, University of Maryland, Baltimore County

Undergraduate Curriculum Committee
2011-2012
College of Information Studies, University of Maryland, College Park

Faculty Search Committee
2010-2011
College of Information Studies, University of Maryland, College Park

Doctoral Committee

2009-2010
College of Information Studies, University of Maryland, College Park

Instructional Systems Design Program Director Search Committee
2004
Division of Professional Education & Training, University of Maryland, Baltimore County

Husky Ambassador
1996-1997
Student Alumni Association, Bloomsburg University of Pennsylvania

Academic Experience

Member, Graduate Faculty
October 2018 – Present
University of Maryland, Baltimore

 

Assistant Professor
August 2012 – August 2018

Associate Professor
August 2018 – Present
University of Baltimore

 

Since 2014, direct the MS, Interaction Design and Information Architecture program and related certificates. Led programs to national rankings and sustained growth. Responsible for marketing, recruiting, curriculum, budget, and external partnerships.

 

Teach multiple courses per semester in the Simulation and Digital Entertainment undergraduate program and the Interaction Design and Information Architecture graduate program. Update courses to meet current industry demands. Perform service to the program, department, college, and University through committees. Oversee independent studies and mentor student in formal and informal settings. Conduct research on Human-Computer Interaction/Games/Children.

 

National Park Service Fellow
Fall 2010-Spring 2012

Work with the National Park Service (NPS) on the design of technologies to enhance children’s experiences with national parks both in-park and at home. Lead intergenerational design team sessions for NPS and other partners (Nickelodeon, Carnegie Hall). Supervise undergraduate team members’ research projects. 

 

Carnegie Hall Fellow
Fall 2009-Fall 2010

Responsible for all research involving the Carnegie Hall Cultural Exchange program, a cross-cultural social network and concert series. Traveled to Carnegie Hall in New York to run co-design sessions focusing on the educational concert experience with participants. Developed tools and techniques for the data collection and statistical analysis of the Cultural Exchange social network.

 

iSchool Graduate Fellow
Fall 2008-Fall 2009

Participated in intergenerational design sessions with partners (National Park Service, UNICEF) and internal projects (Children’s programming language, StoryKit). Worked as the community manager for the International Children’s Digital Library by answering mail and forum posts. Participated in the creation of a new Doctoral Program Handbook and analysis for a new Human-Computer Interaction Master’s program in the College of Information Studies (iSchool). Responsible for the collection and reporting of the iSchool’s Learning Outcome Analysis to the graduate school. 

 

Industry Experience

Interactive Media Consultant
June 2003-September 2008
Baltimore, MD

Developed e-learning interactives for various corporate clients. Created replicable templates and small-scale processes to increase productivity. Developed educational games for a high school distance learning company and the USDA.

Senior Instructional Technologist
Black & Decker
January 2007-August 2008
Towson, MD

Managed relationship with Learning Management System vendor. Consulted with business groups on use of interactive technologies. Worked as a liaison between vendors for technical and media projects. Developed games for use in learning.

Web Designer
Black & Decker
December 2004-December 2006
Towson, MD

Designed and developed interactive, e-learning projects for sales and marketing groups. Worked with cross-functional teams to craft e-learning developmental processes. Created video and audio materials for on-line training.

Technology Guru
Titan Digital Communications, Inc
March 2003- June 2004
Baltimore, MD

Developed Web-based games. Created Web-based learning and knowledge applications. Led back-end development of Web-based, e-learning and interactive media projects. Merged creative front-end with server technologies. Responsible for researching Web technologies. Managed sub-contractors on a per need basis.

Creative Director

Digimo, Inc
January 2002-March 2003
Baltimore, MD

Created Web-based learning applications. Led design of Web-based, e-learning and interactive media projects. Responsible for profitability of design department. Managed design team and integration of front and back-end technologies. Worked with clients on-site to address creative needs.

Interactive Media Designer
Latitude360 / RWD Technologies
August 1998-October 2001
Columbia, MD

Designed and developed interactive exercises for Ford, Proctor & Gamble, and the Rouse Company. Designed and developed interactive media prototypes for potential clients. Designed and developed the RWD Applied Technology Lab's intranet for information sharing. Led technical development team for the American Visionary Arts Museum's website. Created interactive marketing pieces for Latitude360's University360 product as well as BaanEase.

Funding

2019
Maryland Space Grant
$15,670

Johns Hopkins School of Medicine
$11,200

 

2017
YGCAS Summer Grant Funding

$3300

 

2015

Google Faculty Research Award
$42k

 

2013

UB Foundation Fund for Excellence
$18k

 

Honors and Awards
2021 Fellow, Royal Society of the Arts
2019 Association of Computing Machinery Senior Member
2015 Google Faculty Research Award
2013 Emmy – Outstanding Creative Achievement in Interactive Media-User Experience and Visual Design
2012 ASIST Best Information Behavior Paper Award
2012 Google – Human-Computer Interaction Lab Student Research Honorable Mention
2011 STEM Video Game Challenge Top 10 - Energy House
2011 Doctoral Consortium, SIGCHI
2009-2010 Carnegie Hall Fellow

 

 

Advising Experience

Thesis, M.S., Interaction Design and Information Architecture, University of Baltimore

Eric Wronsky*
Fall 2018 – Present

Ta-Shire Tribbett
Fall 2018 – Present

James Mcconnell
Fall 2018 – Present

Kathryn Locke
Fall 2018 – Present

Sara Flamm
Fall 2018 – Present

Tauhid Ahmed
Summer 2018 – Fall 2018

Brandon Turner
Summer 2018 – Present

Cheryl Daniel
Spring 2018 – Present

Robert Summerville
Spring 2018 –

Alden Brigham
Fall 2017 – Present

Amber Kreisel
Fall 2017 – Present

Jessica Lieberman
Fall 2017 – Present

Randall Ziman*
Summer 2017 – Fall 2017

Victoria Kulikowski
Summer 2017 – Fall 2017

Kiel McLaughlin
Spring 2017 – Fall 2017

Bethany McGowan
Fall 2016 – Fall 2017

Zachary Pease
Spring 2017

Sean Pollard
Spring 2017 – Summer 2018

James Soldinger
Spring 2017 – Fall 2017

Rhiannon Fox
Spring 2017 – Fall 2017

Vipul Katira
Spring 2015 – Present

Jaime Lee
Spring 2015 – Fall 2017

Kayo Yamada Rusin
Fall 2016 – Spring 2017

Andrew White
Fall 2016 – Spring 2017

Jasper Cole*
Fall 2015 – Spring 2016

Emily Rhodes*
Fall 2014 – Spring 2015

 


Vineet Shah
Spring 2010-Fall 2011
Department of Computer Science, UMCP

Asmi Joshi *
Fall 2010-Spring 2011
Department of Computer Science, UMCP

* Became peer-reviewed publication

Personal Interests
Sailing
Camping
Endurance Sports
Rock Climbing